loadMesh method

Future<void> loadMesh({
  1. required Uint8List textureBytes,
  2. required String skin3DModelFilename,
})

Implementation

Future<void> loadMesh(
    {required Uint8List textureBytes, required String skin3DModelFilename}) {
  return _channel.invokeMethod('loadMesh', {
    'textureBytes': textureBytes,
    'skin3DModelFilename': skin3DModelFilename
  });
}