I'm working to a new sceneview_flutter plugin to implement all features available in sceneview. SceneView is a Sceneform Maintained replacement in Kotlin.
arcore_flutter_plugin
Thanks to Oleksandr Leuschenko for inspiration and his precious code: arkit_flutter_plugin
Usage
I wrote 2 articles for setup you project and start with ARCore Flutter Plugin:
ARCore Flutter Plugin: configurations.
ARCore Flutter Plugin: add object on the plane.
Configure your app
To use this plugin, add arcore_flutter_plugin as a dependency in your pubspec.yaml file.
-
Follow official guide to enable ArCore
-
Add the Sceneform library to your app's build.gradle file:
android {
// Sceneform libraries use language constructs from Java 8.
// Add these compile options if targeting minSdkVersion < 26.
compileOptions {
sourceCompatibility 1.8
targetCompatibility 1.8
}
}
dependencies {
…
// Provides ArFragment, and other UX resources.
implementation 'com.google.ar.sceneform.ux:sceneform-ux:1.8.0'
// Alternatively, use ArSceneView without the UX dependency.
implementation 'com.google.ar.sceneform:core:1.8.0'
}
Example
The simplest code example:
import 'package:arcore_flutter_plugin/arcore_flutter_plugin.dart';
import 'package:flutter/material.dart';
import 'package:vector_math/vector_math_64.dart' as vector;
class HelloWorld extends StatefulWidget {
@override
_HelloWorldState createState() => _HelloWorldState();
}
class _HelloWorldState extends State<HelloWorld> {
ArCoreController arCoreController;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Hello World'),
),
body: ArCoreView(
onArCoreViewCreated: _onArCoreViewCreated,
),
),
);
}
void _onArCoreViewCreated(ArCoreController controller) {
arCoreController = controller;
_addSphere(arCoreController);
_addCylindre(arCoreController);
_addCube(arCoreController);
}
void _addSphere(ArCoreController controller) {
final material = ArCoreMaterial(
color: Color.fromARGB(120, 66, 134, 244));
final sphere = ArCoreSphere(
materials: [material],
radius: 0.1,
);
final node = ArCoreNode(
shape: sphere,
position: vector.Vector3(0, 0, -1.5),
);
controller.addArCoreNode(node);
}
void _addCylindre(ArCoreController controller) {
final material = ArCoreMaterial(
color: Colors.red,
reflectance: 1.0,
);
final cylindre = ArCoreCylinder(
materials: [material],
radius: 0.5,
height: 0.3,
);
final node = ArCoreNode(
shape: cylindre,
position: vector.Vector3(0.0, -0.5, -2.0),
);
controller.addArCoreNode(node);
}
void _addCube(ArCoreController controller) {
final material = ArCoreMaterial(
color: Color.fromARGB(120, 66, 134, 244),
metallic: 1.0,
);
final cube = ArCoreCube(
materials: [material],
size: vector.Vector3(0.5, 0.5, 0.5),
);
final node = ArCoreNode(
shape: cube,
position: vector.Vector3(-0.5, 0.5, -3.5),
);
controller.addArCoreNode(node);
}
@override
void dispose() {
arCoreController.dispose();
super.dispose();
}
}
See the example
directory for a complete sample app.
3D Objects Credits
Documentation
Classes provided by the plugin
There are a total of 13 classes provided by this plugin until May 2020.
- ArCoreView
- ArCoreController
- ArCoreFaceView
- ArCoreFaceContrller
- ArCoreSphere
- ArCoreCylinder
- ArCoreCube
- ArCoreNode
- ArCoeMaterial
- ArCoreHitTestResult
- ArCoreRotatingNode
- ArCorePlane
- ArCoreReferenceNode
ArCoreView
This class returns the view type. There are two types of views in it.
AUGMENTEDFACE STANDARDVIEW
There are 4 properties in it:
- onArCoreViewCreated
- enableTapRecoginzer
- enableUpdateListener
- type
onArCoreViewCreated
This property takes a ArCoreController.
enableTapRecoginzer
Initially, set to false. It is used as an argument by the MethodChannel.
enableUpdateListener
Initially, set to false. It is used as an argument by the MethodChannel.
type
It is a view type, it is either AUGMENTEDFACE, STANDARDVIEW*. It is set to STANDARDVIEW by default.
ArCoreController
This controller used to add a ArNode using addArCoreNode function, add a ArCoreNode with ancher using a addArCoreNodeWithAncher function and also remove node using removeNode function.
ArCoreFaceView
It is a stateful widget that returns a ArCoreAndroidView. It has two properties enableAugmentedFaces, onArCoreViewCreated.
Initially, enableAugmentedFaces is set to false. onArCoreViewCreated takes a function with ArCoreController argument.
ArCoreFaceController
It used dispose and loadMesh method to control the FaceView.
ArCoreSphere
It is ArCoreShape, takes a radius & ArCoreMaterial.
ArCoreCylender
It is ArCoreShape, takes a radius, height, & ArCoreMaterial.
ArCoreCube
It is ArCoreShape, takes a size i.e. Vector3 & ArCoreMaterial.
ArCoreNode
This widget is used to provide the position, shape, scale, rotation, name.
ArCoreMaterial
It is used to describe the outlook of the virtual object created by the user.
It has color,textureBytes, metallic, roughness, reflection.
ArCoreRotatingNode
It is an ArCoreNode with a degreesPerSecond property which is a double value.
ArCorePlane
It takes the x, y coordinate of the plane, ArCorePose & ArCorePlaneType.
There are three types of plane:
- HORIZONTAL_UPWARD_FACING
- HORIZONTAL_DOWNWARD_FACING
- VERTICAL
ArCoreReferenceNode
It is ArCoreNode, it has all the properties that the ArCoreNode has also it has objectUrl and object3DFileName.
objectUrl
URL of glft object for remote rendering.
object3DFileName
Filename of sfb object in assets folder.