SceneLayer class
Constructors
-
SceneLayer({String? id, List<
Graphic> ? data, void onPressed()?, String? url, SceneLayerOptions? options, void onChanged(LatLng)?})
Properties
-
data
→ List<
Graphic> ? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String?
-
final
- onChanged → void Function(LatLng)?
-
final
- onPressed → void Function()?
-
final
- options ↔ SceneLayerOptions?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- url → String?
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited