GameTile constructor

const GameTile({
  1. required String name,
  2. String? iconUrl,
  3. Component? icon,
  4. bool selected = false,
  5. void onTap()?,
  6. bool popular = false,
  7. String? badge,
  8. String? subtitle,
  9. Key? key,
})

Implementation

const GameTile({
  required this.name,
  this.iconUrl,
  this.icon,
  this.selected = false,
  this.onTap,
  this.popular = false,
  this.badge,
  this.subtitle,
  super.key,
});