util/appearance/shaders library
Properties
- 
  arcaneShaderPrograms
  ↔ Map<String, Future< FragmentProgram> >
- 
  
  getter/setter pair
- 
  arcaneShaderRegistry
  ↔ Map<String, ArcaneShader> 
- 
  
  getter/setter pair
- cShaderFPS ↔ double
- 
  
  getter/setter pair
- cShaderRS ↔ double
- 
  
  getter/setter pair
- mMaxShaderFPS ↔ double
- 
  
  getter/setter pair
- mMaxShaderRS ↔ double
- 
  
  getter/setter pair
- mMinShaderFPS ↔ double
- 
  
  getter/setter pair
- mMinShaderRS ↔ double
- 
  
  getter/setter pair
- mRenderUsage ↔ double
- 
  
  getter/setter pair
- targetShaderFrameTime ↔ double
- 
  
  getter/setter pair
Functions
- 
  loadArcaneShaders(List< ArcaneShader> shaders) → Future<void>