LiquidGlassShapeData class
Simplified shape data structure used to pass geometry information to the shader. Each LiquidGlass widget gets converted into this format for GPU processing. The border radius is automatically clamped to max(width/2, height/2) to ensure valid geometry.
Constructors
- LiquidGlassShapeData(Offset center, Size size, double borderRadius, Color color)
Properties
Methods
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited