setLightIntensityMultiplier method
Adjusts the lighting intensity multiplier for the AR scene. A value of 1.0 keeps the default lighting. Higher values brighten the model.
Implementation
Future<void> setLightIntensityMultiplier(double multiplier) async {
try {
await _channel.invokeMethod<void>('setLightIntensityMultiplier', {
'multiplier': multiplier,
});
} catch (e) {
print('Error caught: ' + e.toString());
}
}