addNode method
Add given node to the given anchor of the underlying AR scene (or to its top-level if no anchor is given) and listen to any changes made to its transformation
Implementation
Future<bool?> addNode(ARNode node, {ARPlaneAnchor? planeAnchor}) async {
try {
node.transformNotifier.addListener(() {
_channel.invokeMethod<void>('transformationChanged', {
'name': node.name,
'transformation':
MatrixValueNotifierConverter().toJson(node.transformNotifier)
});
});
if (planeAnchor != null) {
planeAnchor.childNodes.add(node.name);
return await _channel.invokeMethod<bool>('addNodeToPlaneAnchor',
{'node': node.toMap(), 'anchor': planeAnchor.toJson()});
} else {
return await _channel.invokeMethod<bool>('addNode', node.toMap());
}
} on PlatformException catch (e) {
return false;
}
}