TutorialItems class
This is the class that will be used to create the shapes
Constructors
-
TutorialItems({double? top, double? bottom, double? left, double? right, GlobalKey<
State< ? globalKey, List<StatefulWidget> >Widget> ? children, ShapeFocus? shapeFocus, CrossAxisAlignment crossAxisAlignment = CrossAxisAlignment.center, MainAxisAlignment mainAxisAlignment = MainAxisAlignment.center, Widget? widgetNext, Color? color, Radius? borderRadius, bool touchScreen = false}) - This is the constructor of the class
Properties
- borderRadius → Radius?
-
final
- bottom → double?
-
final
-
children
→ List<
Widget> ? -
final
- color → Color?
-
final
- crossAxisAlignment → CrossAxisAlignment
-
final
-
globalKey
→ GlobalKey<
State< ?StatefulWidget> > -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- left → double?
-
final
- mainAxisAlignment → MainAxisAlignment
-
final
- right → double?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shapeFocus → ShapeFocus?
-
final
- top → double?
-
final
- touchScreen → bool
-
final
- widgetNext → Widget?
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited