draw method

  1. @override
dynamic draw(
  1. Canvas canvas,
  2. Size size,
  3. Paint painter,
  4. double time,
)
override

time 0 - 1

Implementation

@override
draw(Canvas canvas, Size size, Paint painter, double time) {
  final convertTime = timeRange.convert(time);
  if (convertTime == 0) return;

  canvas.drawPoints(
      PointMode.points, [offset.scale(size.width, size.height)], painter);
}