lerpTo method
Interpolate between this and next using interpolation factor t (0.0 to 1.0)
Implementation
@override
ISparklinesData lerpTo(ISparklinesData next, double t) {
if (next is! PieData) return next;
if (pies.length != next.pies.length) return next;
if (visible != next.visible) return next;
final interpolatedPies = <DataPoint>[];
for (int i = 0; i < pies.length; i++) {
interpolatedPies.add(pies[i].lerpTo(next.pies[i], t));
}
return PieData(
visible: next.visible,
rotation: next.rotation,
flip: next.flip,
origin: Offset.lerp(origin, next.origin, t) ?? next.origin,
layout: next.layout,
crop: next.crop,
pies: interpolatedPies,
thickness: thickness.lerpTo(next.thickness, t),
pieOffset: lerpDouble(pieOffset, next.pieOffset, t) ?? next.pieOffset,
padAngle: lerpDouble(padAngle, next.padAngle, t) ?? next.padAngle,
border: ILerpTo.lerp(border, next.border, t),
borderRadius: lerpDouble(borderRadius, next.borderRadius, t) ?? next.borderRadius,
);
}