sharpCornerPoint method
Implementation
(double, double) sharpCornerPoint(
int cornerIndex, double dPrev, double dNext) {
if (!isCornerParallel(cornerIndex)) {
return worldPointFromDistanceSpace(cornerIndex, dPrev, dNext);
}
final prev = wrap(cornerIndex - 1);
final x1 = pointX[cornerIndex] + sideInsideNormalX[prev] * dPrev;
final y1 = pointY[cornerIndex] + sideInsideNormalY[prev] * dPrev;
final x2 = pointX[cornerIndex] + sideInsideNormalX[cornerIndex] * dNext;
final y2 = pointY[cornerIndex] + sideInsideNormalY[cornerIndex] * dNext;
return ((x1 + x2) * 0.5, (y1 + y2) * 0.5);
}