pointAt method
(double, double)
pointAt(
- AnyContour contour,
- int cornerIndex,
- double dPrev,
- double dNext,
- double angle,
override
Implementation
@override
(double, double) pointAt(
AnyContour contour,
int cornerIndex,
double dPrev,
double dNext,
double angle,
) {
if (!canBuild(contour, cornerIndex)) {
return contour.sharpCornerPoint(cornerIndex, dPrev, dNext);
}
final sign = turnSign(contour, cornerIndex);
final localN = sign * n;
final localP = sign * p;
final localAngle = _localAngleFromCommon(angle);
final localX = dPrev + localN * math.cos(localAngle);
final localY = dNext + localP * math.sin(localAngle);
return contour.worldPointFromDistanceSpace(cornerIndex, localX, localY);
}