worldPointFromDistanceSpace method
Implementation
(double, double) worldPointFromDistanceSpace(
int cornerIndex,
double dPrev,
double dNext,
) {
return (
pointX[cornerIndex] +
(cornerMatrix00[cornerIndex] * dPrev) +
(cornerMatrix01[cornerIndex] * dNext),
pointY[cornerIndex] +
(cornerMatrix10[cornerIndex] * dPrev) +
(cornerMatrix11[cornerIndex] * dNext),
);
}