any_animated_button
Very often after tapping a button we send some data or form to remote API and we need to signalize it to the user. This package makes it easy for us by creating expandable AnyAnimatedButton
and AnyAnimatedButtonBloc
.
Easy usage
AnyAnimatedButton depends on bloc pattern. To create custom button we need to create new bloc and
widget.
AnyAnimatedButtonBloc
We need to create class, which extends AnyAnimatedButtonBloc
and override asyncAction
.
AnyAnimatedButtonBloc<Input, Output, Failure>
takes 3 generic types:
Input
- type of the input data we want to send or processOutput
- type of the output data we will receive from i.e. APIFailure
- type of error returned from bloc when any error occurs. It helps you manage your error handling
The function we need to override depends on dartz Either
, which return either a Failure
or data of type Output
and takes in an event with type Input
.
Future<Either<Failure, Output>> asyncAction(Input input);
AnyAnimatedButton
AnyAnimatedButton
is based on AnimatedContainer
. To create our own button we need to create class, which extends CustomAnyAnimatedButton
. CustomAnyAnimatedButton
consists of 2 fields, which needs to be overridden:
bloc
-AnyAnimatedButtonBloc?
- bloc which should be connected with the button. If we won't pass it, the button won't animatedefaultParams
-AnyAnimatedButtonParams
- params object, which describes how button should look and behave
and 3 optional fields:
progressParams
-AnyAnimatedButtonParams
- params object for describing button in progress statesuccessParams
-AnyAnimatedButtonParams
- params object for describing button in success stateerrorParams
-AnyAnimatedButtonParams
- params object for describing button in error state
AnyAnimatedButtonParams
The class that holds all the data about button look and behavior. All properties that we want to animate should be put directly inside all corresponding fields. Rest of them (like Text
) should go to child
field, which takes Widget
.
Fields list:
Key? key;
AlignmentGeometry? alignment;
EdgeInsetsGeometry? padding;
Color? color;
Decoration? decoration;
Decoration? foregroundDecoration;
double? width;
double height;
BoxConstraints? constraints;
EdgeInsetsGeometry? margin;
Matrix4? transform;
AlignmentGeometry? transformAlignment;
Widget? child;
Clip clipBehavior;
Curve curve;
Duration duration;
VoidCallback? onEnd;
The only required field is height
, rest of them are optional.
We have got also 3 factory constructors, which describe default progress, error and success button state. We can reuse them with changed colors and size.
factory AnyAnimatedButtonParams.progress({
double? size,
Color backgroundColor = Colors.blue,
Color progressColor = Colors.white,
EdgeInsets padding = const EdgeInsets.all(10.0),
Duration duration = const Duration(milliseconds: 300),
})
factory AnyAnimatedButtonParams.success({
double? size,
Color backgroundColor = Colors.green,
Color iconColor = Colors.white,
EdgeInsets padding = const EdgeInsets.all(8.0),
Duration duration = const Duration(milliseconds: 300),
})
factory AnyAnimatedButtonParams.error({
double? size,
Color backgroundColor = Colors.red,
Color iconColor = Colors.white,
EdgeInsets padding = const EdgeInsets.all(8.0),
Duration duration = const Duration(milliseconds: 300),
})
Buttons width
There are 3 possible width behaviors:
double.infinity
- the button expands as much as he cannull
- the button is as small as it can - it fits its contentfixed
- we can set fixed width i.e. 200 and the button will always be this wide
Splash effect
There is one problem with InkWell
splash effect. If we want the splash effect to work we need to put in child
field firstly Material
with transparent color → InkWell
→ rest of the child.
@override
AnyAnimatedButtonParams get defaultParams => AnyAnimatedButtonParams(
child: Material(
color: Colors.transparent,
child: InkWell(
onTap: onTap,
borderRadius: someBorderRadius,
child: restOfTheButton,
),
),
);
AnyAnimatedButtonBlocListener
The package has built-in BlocListener, which makes it easier for you to listen to the state changes. AnyAnimatedButtonBlocListener<Input, Output, Failure> takes 3 generic types,Input is type of data that goes into the bloc, Output is type of data returned on success and Failure is the error which will be returned, when any error occurs in bloc.
AnyAnimatedButtonBlocListener<int, double, Failure>(
bloc: _successBloc,
onDefault: () {
print('Default state');
},
onProgressStart: () {
print('Progress state starts');
},
onProgressEnd: () {
print('Progress state ends');
},
onSuccessStart: (value) {
print('Value: $value');
},
onSuccessEnd: (value) {
print('Value: $value');
},
onErrorStart: (failure) {
print('Error state starts');
},
onErrorEnd: (failure) {
print('Error state ends');
},
),
Examples
My way of handling errors is to create abstract class Failure
and extending it for every possible error place.
abstract class Failure extends Equatable {
@override
List<Object> get props => [];
String get errorMessage => 'error';
}
class DefaultFailure extends Failure {}
All of the examples beneath are made based on only 1 button class:
class MinimalisticButton extends CustomAnyAnimatedButton {
MinimalisticButton({
required this.onTap,
required this.text,
this.enabled = true,
this.width,
this.bloc,
});
@override
final AnyAnimatedButtonBloc? bloc;
final VoidCallback onTap;
final String text;
final bool enabled;
final double? width;
final BorderRadius _borderRadius = BorderRadius.circular(22.0);
@override
AnyAnimatedButtonParams get defaultParams => AnyAnimatedButtonParams(
width: width,
height: 56.0,
decoration: BoxDecoration(
color: enabled ? Colors.blue : Colors.grey,
borderRadius: _borderRadius,
),
child: Material(
color: Colors.transparent,
child: InkWell(
onTap: enabled ? onTap : null,
borderRadius: _borderRadius,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
text,
style: const TextStyle(color: Colors.white),
maxLines: 1,
softWrap: false,
),
],
),
),
),
),
);
}
and 3 bloc classes
_successBloc = SuccessBloc();
_success2Bloc = SuccessBloc();
_errorBloc = ErrorBloc();
_shortBloc = ShortBloc();
_enabledButton = ShortBloc();
_nullWidth = ShortBloc();
_infinityWidth = ShortBloc();
_fixedWidth = ShortBloc();
class SuccessBloc extends AnyAnimatedButtonBloc<int, double, Failure> {
@override
Future<Either<Failure, double>> asyncAction(int input) {
return Future.delayed(
const Duration(milliseconds: 2000),
() => Right(input * 10.0),
);
}
}
class ErrorBloc extends AnyAnimatedButtonBloc<int, String, Failure> {
@override
Future<Either<Failure, String>> asyncAction(int input) {
return Future.delayed(
const Duration(milliseconds: 2000),
() => Left(DefaultFailure()),
);
}
}
class ShortBloc extends AnyAnimatedButtonBloc<int, String, Failure> {
@override
Future<Either<Failure, String>> asyncAction(int input) {
return Future.delayed(
const Duration(milliseconds: 50),
() => Left(DefaultFailure()),
);
}
}
Button with no bloc (not animating)
MinimalisticButton(
text: 'Non animated button',
onTap: () {},
),
Animated button with success outcome
MinimalisticButton(
bloc: _successBloc,
text: 'Animated success button',
onTap: () => _successBloc.add(TriggerAnyAnimatedButtonEvent(13)),
),
Animated button with error outcome
MinimalisticButton(
bloc: _errorBloc,
text: 'Animated error button',
onTap: () => _errorBloc.add(TriggerAnyAnimatedButtonEvent(13)),
),
Animated button with short loading state
MinimalisticButton(
bloc: _shortBloc,
text: 'Short animation button',
onTap: () => _shortBloc.add(TriggerAnyAnimatedButtonEvent(13)),
),
Animated button with enabling functionality
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
MinimalisticButton(
bloc: _enabledButton,
text: 'Enabled button',
enabled: _enabled,
onTap: () => _enabledButton.add(TriggerAnyAnimatedButtonEvent(13)),
),
const SizedBox(width: 12.0),
MinimalisticButton(
text: _enabled ? '<- disable' : '<- enable',
onTap: () {
setState(() {
_enabled = !_enabled;
});
},
),
],
),
Animated button with width: null
MinimalisticButton(
bloc: _nullWidth,
text: 'width: null',
onTap: () => _nullWidth.add(TriggerAnyAnimatedButtonEvent(13)),
),
Animated button with width: double.infinity
MinimalisticButton(
bloc: _infinityWidth,
width: double.infinity,
text: 'width: double.infinity',
onTap: () => _infinityWidth.add(TriggerAnyAnimatedButtonEvent(13)),
),
Animated button with fixed width: 200.0
MinimalisticButton(
bloc: _fixedWidth,
width: 200.0,
text: 'width: 200.0',
onTap: () => _fixedWidth.add(TriggerAnyAnimatedButtonEvent(13)),
),
Known bugs
- updating text on button with
width
set tonull
does not work properly. The button width will adjust only to the first text width. The workaround is to set fixed width of the longer text instead of null.
Created by Piotr Białas, appvinio