iBoxShadowTertiary top-level constant
Implementation
const List<BoxShadow> iBoxShadowTertiary = <BoxShadow>[
BoxShadow(
color: Color.fromRGBO(0, 0, 0, .03),
offset: Offset(0, 1), //阴影y轴偏移量
blurRadius: 2, //阴影模糊程度
spreadRadius: 0, //阴影扩散程度
),
BoxShadow(
color: Color.fromRGBO(0, 0, 0, .02),
offset: Offset(0, 1), //阴影y轴偏移量
blurRadius: 6, //阴影模糊程度
spreadRadius: -1, //阴影扩散程度
),
BoxShadow(
color: Color.fromRGBO(0, 0, 0, .02),
offset: Offset(0, 2), //阴影y轴偏移量
blurRadius: 4, //阴影模糊程度
spreadRadius: 0, //阴影扩散程度
),
];