Drawer class
Constructors
- Drawer(BuildContext context, {Key? key, bool autoFocus = true, void afterVisibleChange(bool visible)?, Widget? child, bool closable = true, Widget? closeIcon, bool destroyOnClose = false, Widget? extra, bool forceRender = false, double? height, bool keyboard = true, bool mask = true, bool maskClosable = true, Placement placement = Placement.right, Size size = Size.medium, Widget? title, double? width, void onClose()?})
Properties
- afterVisibleChange → (void Function(bool visible)?)
-
final
- autoFocus → bool
-
final
- child → Widget?
-
final
- closable → bool
-
final
- closeIcon → Widget?
-
final
- destroyOnClose → bool
-
final
- extra → Widget?
-
final
-
final
- forceRender → bool
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
final
- key → Key?
-
final
- keyboard → bool
-
final
- mask → bool
-
final
- maskClosable → bool
-
final
- onClose → (void Function()?)
-
final
- placement → Placement
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size → Size
-
final
- title → Widget?
-
final
- width → double?
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited