Fsm class

Handles the state transitions and forwaring of events to the fsm.

Constructors

Fsm({required FsmOwner owner})

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

changeState({FsmState? nextState}) Future<void>
Transitions the FSM to the next state and exist the previous one.
getCurrentState() FsmState?
handleEvent({required FsmEvent event}) Future<bool>
Send event to current state for handling.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
update({required int time}) Future<void>

Operators

operator ==(Object other) bool
The equality operator.
inherited