transition/bounces library
Classes
- BounceInDown
- Class BounceInDown: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- BounceInDownState
- Bounce class State, this is where the magic happens
- BounceInLeft
- Class BounceInLeft: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- BounceInLeftState
- Bounce class State, It controls the opacity and bouncing mechanims
- BounceInRight
- Class BounceInRight: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- BounceInUp
- Class BounceInUp: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller