transition/bounces
library
Classes
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BounceInDown
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Class BounceInDown:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
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BounceInDownState
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Bounce class State, this is where the magic happens
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BounceInLeft
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Class BounceInLeft:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
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BounceInLeftState
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Bounce class State,
It controls the opacity and bouncing mechanims
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BounceInRight
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Class BounceInRight:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
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BounceInUp
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Class BounceInUp:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller