getAnimations method
Generates per-character noise-based jitter with rotation.
Implementation
@override
List<CharacterAnimation> getAnimations(double progress, int charCount) {
if (charCount == 0) return [];
final curved = applyCurve(progress);
return List.generate(charCount, (index) {
final phase = noise(index) * 2 * pi;
final returnT = curved * (1.0 - curved) * 4;
final angle = curved * 2 * pi * frequency + phase;
final dx = sin(angle) * amplitude * returnT;
final dy = cos(angle * 0.7) * amplitude * returnT;
final rot = sin(angle * 0.5) * rotationAmplitude * returnT;
return CharacterAnimation(
translation: Offset(dx, dy),
rotation: rot,
);
});
}