BounceEffect class

Bounces characters vertically in sequence.

Each character jumps up and down using a sine wave, with staggered timing for a cascading bounce effect.

Inheritance

Constructors

BounceEffect({Duration duration = const Duration(milliseconds: 1000), Curve curve = Curves.easeOut, double height = 12.0, int bounceCount = 1, Duration delayBetweenChars = const Duration(milliseconds: 60)})
Creates a vertical bounce animation per character.
const

Properties

bounceCount int
Number of bounce cycles per character animation.
final
curve Curve
Curve applied to the animation timing for easing.
finalinherited
delayBetweenChars Duration
Delay between each successive character's animation start.
finalinherited
duration Duration
Total duration of one full animation cycle for a single character.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
height double
Maximum bounce height in logical pixels.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

applyCurve(double t) double
Applies the effect's curve to a linear value t (0.0–1.0).
inherited
getAnimations(double progress, int charCount) List<CharacterAnimation>
Generates per-character bounce animations using a sine wave.
override
getTotalDuration(int charCount) Duration
Returns the total duration needed to animate all charCount characters.
inherited
noise(int index, [int offset = 0]) double
Returns a deterministic pseudo-random value (0.0–1.0) for the given index and optional offset.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
staggeredProgress(double globalProgress, int index, int charCount) double
Computes the per-character progress for staggered animations.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited