getAnimations method

  1. @override
List<CharacterAnimation> getAnimations(
  1. double progress,
  2. int charCount
)
override

Generates per-character scale overshoot with fade-in.

Implementation

@override
List<CharacterAnimation> getAnimations(double progress, int charCount) {
  if (charCount == 0) return [];

  return List.generate(charCount, (index) {
    final staggered = staggeredProgress(progress, index, charCount);
    final curved = applyCurve(staggered);

    final pop = sin(curved * pi);
    final scale = 1.0 + (scalePeak - 1.0) * pop * (1.0 - curved);

    return CharacterAnimation(
      scale: scale,
      opacity: curved.clamp(0.0, 1.0),
    );
  });
}