FlipEffect class

Flips characters in 3D around the X or Y axis.

Each character rotates with a perspective effect and dips in opacity at the midpoint for a realistic flip appearance.

Inheritance

Constructors

FlipEffect({Duration duration = const Duration(milliseconds: 1000), Curve curve = Curves.easeOut, int flipCount = 1, bool axis = true, Duration delayBetweenChars = const Duration(milliseconds: 80)})
Creates a 3D flip animation on the chosen axis.
const

Properties

axis bool
Flip axis: true = Y axis (horizontal flip), false = X axis (vertical flip).
final
curve Curve
Curve applied to the animation timing for easing.
finalinherited
delayBetweenChars Duration
Delay between each successive character's animation start.
finalinherited
duration Duration
Total duration of one full animation cycle for a single character.
finalinherited
flipCount int
Number of full 180° flips per character.
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

applyCurve(double t) double
Applies the effect's curve to a linear value t (0.0–1.0).
inherited
getAnimations(double progress, int charCount) List<CharacterAnimation>
Generates per-character 3D rotation and opacity dip at midpoint.
override
getTotalDuration(int charCount) Duration
Returns the total duration needed to animate all charCount characters.
inherited
noise(int index, [int offset = 0]) double
Returns a deterministic pseudo-random value (0.0–1.0) for the given index and optional offset.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
staggeredProgress(double globalProgress, int index, int charCount) double
Computes the per-character progress for staggered animations.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited