AnimationDirection class

Annotations
  • @freezed

Constructors

AnimationDirection.bounce()
const
factory
AnimationDirection.forward()
const
factory
AnimationDirection.reverse()
const
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

map<TResult extends Object?>({required TResult forward(_Forward value), required TResult reverse(_Reverse value), required TResult bounce(_Bounce value)}) → TResult
inherited
maybeMap<TResult extends Object?>({TResult forward(_Forward value)?, TResult reverse(_Reverse value)?, TResult bounce(_Bounce value)?, required TResult orElse()}) → TResult
inherited
maybeWhen<TResult extends Object?>({TResult forward()?, TResult reverse()?, TResult bounce()?, required TResult orElse()}) → TResult
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
when<TResult extends Object?>({required TResult forward(), required TResult reverse(), required TResult bounce()}) → TResult
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited