DuoMovementSimulation class
Forms a 2d simulation by just combining two Simulation
s in the x and y directions. Which is imperfect because instead of modelling an object that aims one thruster optimally, it's like it models an object with four thrusters pointing in cardinal directions, which is a weird object, but it looks fine, perhaps even better.
- Inheritance
-
- Object
- OffsetSimulation
- DuoMovementSimulation
- Implementers
Constructors
- DuoMovementSimulation.new({required Simulation simulationx, required Simulation simulationy})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- simulationx → Simulation
-
final
- simulationy → Simulation
-
final
Methods
-
dx(
double time) → Offset -
override
-
isDone(
double time) → bool -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
target(
Offset target, {required double time}) → void -
time
is the time since the last target call. After this call, internal time resets to 0.override -
toString(
) → String -
A string representation of this object.
inherited
-
x(
double time) → Offset -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited