retargetable_easers
library
Classes
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BumpPulse
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DuoMovementSimulation
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Forms a 2d simulation by just combining two
Simulation
s in the x and y directions. Which is imperfect because instead of modelling an object that aims one thruster optimally, it's like it models an object with four thrusters pointing in cardinal directions, which is a weird object, but it looks fine, perhaps even better.
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DynamicEaseInOutAnimationController
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An animation controller that uses DynamicEaseInOut to allow smooth retargeting of animations.
When the target value changes, the animation smoothly reorients without any discontinuities in velocity.
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DynamicEaseInOutSimulation
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A simulation that can be interrupted and reoriented with no discontinuities in velocity. Used in DynamicEaseInOutAnimationController, and SmoothV2
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MovementSimulationAnimationController
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An animation controller that can be told to target a position, and it smoothly moves to it
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OffsetSimulation
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regular
Simulation
s target a one-dimensional number, this one targets a point in 2D space, though it's usually constructed by just taping together two Simulations
in a DuoMovementSimulation
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Pulser
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PulserFold<T>
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pulses to 1 and sags to 0. Is fairly graceful when interrupted, allowing pulses to overlap. T is a fold over the pulse
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SmoothOffset
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SmoothOffsetEaser
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Functions
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anti(double v)
→ double
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clampUnit(double v)
→ double
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constantAccelerationEaseInOutWithInitialVelocity(double t, double initialVelocity)
→ double
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defaultPulserFunction(double v)
→ double
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duoEaseMovementConstructorOf(Duration duration)
→ MovementSimulationConstructor
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basic movement constructors for your movement constructor needs
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ease(double startValue, double endValue, double startTime, double endTime, double currentTime, double initialVelocity)
→ double
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easeOffset(Offset startValue, Offset endValue, double startTime, double endTime, double currentTime, Offset initialVelocity)
→ Offset
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easeValVel(double startValue, double endValue, double startTime, double endTime, double currentTime, double initialVelocity)
→ (double, double)
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easeValVelOffset(Offset startValue, Offset endValue, double startTime, double endTime, double currentTime, Offset initialVelocity)
→ (Offset, Offset)
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linearAccelerationEaseInOutWithInitialVelocity(double t, double initialVelocity)
→ double
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maxDuration(Duration a, Duration b)
→ Duration
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sq(double a)
→ double
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velEase(double startValue, double endValue, double startTime, double endTime, double currentTime, double initialVelocity)
→ double
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velocityOfConstantAccelerationEaseInOutWithInitialVelocity(double t, double initialVelocity)
→ double
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velocityOfLinearAccelerationEaseInOutWithInitialVelocity(double t, double initialVelocity)
→ double
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