particlePaint property
Paint?
get
particlePaint
Implementation
Paint? get particlePaint => _paint;
set
particlePaint
(Paint? value)
Implementation
set particlePaint(Paint? value) {
if (value == null) {
_paint = Paint()
..strokeCap = StrokeCap.round
..style = PaintingStyle.fill
..strokeWidth = 1.0;
} else {
_paint = value;
}
if (_paint!.strokeWidth <= 0) _paint!.strokeWidth = 1.0;
}