borderRadiusBLF property
double
get
borderRadiusBLF
Implementation
double get borderRadiusBLF {
final a = borderRadiusBL;
final b = a > 0 ? min(borderStart, borderBottom) : 0;
return a + b;
}
double get borderRadiusBLF {
final a = borderRadiusBL;
final b = a > 0 ? min(borderStart, borderBottom) : 0;
return a + b;
}