target property
AstNode?
get
target
Return the node to which this continue statement is continuing.
This will be either a Statement (in the case of continuing a loop), a
SwitchMember (in the case of continuing from one switch case to
another), or null
if the AST has not yet been resolved or if the target
could not be resolved. Note that if the source code has errors, the
target might be invalid (e.g. the target may be in an enclosing
function).
Implementation
AstNode? get target;