GenerateState class

Annotation to mark a class as an Air state

This generates:

  • Pulses class with all @Pulse methods as AirPulse constants
  • Flows class with all @StateFlow fields as AirStateKey constants
  • Base class extending AirState with onPulses() implementation

Example:

@GenerateState('counter')
class CounterState extends _CounterState {
  @Pulse() void increment();
  @Pulse() void decrement();
  @StateFlow() int count = 0;
}

Constructors

GenerateState(String moduleId, {bool generateAccessors = true, bool includeDocs = true})
const

Properties

generateAccessors bool
Whether to generate typed getters/setters for flows
final
hashCode int
The hash code for this object.
no setterinherited
includeDocs bool
Whether to include documentation in generated code
final
moduleId String
Module ID for this state
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited