SpatialAudioZone class

Sound insulation area settings.

Annotations
  • @JsonSerializable(explicitToJson: true, includeIfNull: false)

Properties

audioAttenuation double?
The sound attenuation coefficient when users within the sound insulation area communicate with external users. The value range is 0,1. The values are as follows: 0: Broadcast mode, where the volume and timbre are not attenuated with distance, and the volume and timbre heard by local users do not change regardless of distance. (0,0.5): Weak attenuation mode, that is, the volume and timbre are only weakly attenuated during the propagation process, and the sound can travel farther than the real environment. 0.5: (Default) simulates the attenuation of the volume in the real environment; the effect is equivalent to not setting the audioAttenuation parameter. (0.5,1]: Strong attenuation mode (default value is 1), that is, the volume and timbre attenuate rapidly during propagation.
final
forward List<double>?
Starting at position, the forward unit vector. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.
final
forwardLength double?
The entire sound insulation area is regarded as a cube; this represents the length of the forward side in the unit length of the game engine.
final
hashCode int
The hash code for this object.
no setterinherited
position List<double>?
The spatial center point of the sound insulation area. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.
final
Starting at position, the right unit vector. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.
final
rightLength double?
The entire sound insulation area is regarded as a cube; this represents the length of the right side in the unit length of the game engine.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
up List<double>?
Starting at position, the up unit vector. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.
final
upLength double?
The entire sound insulation area is regarded as a cube; this represents the length of the up side in the unit length of the game engine.
final
zoneSetId int?
The ID of the sound insulation area.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited