stopEffect method
Stops playing a specified audio effect.
Note
If you preloaded the audio effect into the memory through the RtcEngine.preloadEffect method, ensure that the soundID
value is set to the same value as in the RtcEngine.preloadEffect method.
Parameter soundId
ID of the specified audio effect. Each audio effect has a unique ID.
Implementation
@override
Future<void> stopEffect(int soundId) {
return _invokeMethod('stopEffect', {'soundId': soundId});
}