SDKClientServiceBase constructor
SDKClientServiceBase()
Implementation
SDKClientServiceBase() {
$addMethod($grpc.ServiceMethod<$0.Empty, $0.Empty>(
'Ready',
ready_Pre,
false,
false,
($core.List<$core.int> value) => $0.Empty.fromBuffer(value),
($0.Empty value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$0.Empty, $0.Empty>(
'Allocate',
allocate_Pre,
false,
false,
($core.List<$core.int> value) => $0.Empty.fromBuffer(value),
($0.Empty value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$0.Empty, $0.Empty>(
'Shutdown',
shutdown_Pre,
false,
false,
($core.List<$core.int> value) => $0.Empty.fromBuffer(value),
($0.Empty value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$0.Empty, $0.Empty>(
'Health',
health,
true,
false,
($core.List<$core.int> value) => $0.Empty.fromBuffer(value),
($0.Empty value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$0.Empty, $0.GameServer>(
'GetGameServer',
getGameServer_Pre,
false,
false,
($core.List<$core.int> value) => $0.Empty.fromBuffer(value),
($0.GameServer value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$0.Empty, $0.GameServer>(
'WatchGameServer',
watchGameServer_Pre,
false,
true,
($core.List<$core.int> value) => $0.Empty.fromBuffer(value),
($0.GameServer value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$0.KeyValue, $0.Empty>(
'SetLabel',
setLabel_Pre,
false,
false,
($core.List<$core.int> value) => $0.KeyValue.fromBuffer(value),
($0.Empty value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$0.KeyValue, $0.Empty>(
'SetAnnotation',
setAnnotation_Pre,
false,
false,
($core.List<$core.int> value) => $0.KeyValue.fromBuffer(value),
($0.Empty value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$0.Duration, $0.Empty>(
'Reserve',
reserve_Pre,
false,
false,
($core.List<$core.int> value) => $0.Duration.fromBuffer(value),
($0.Empty value) => value.writeToBuffer()));
}