GameServer_Status constructor
GameServer_Status({
- String? state,
- String? address,
- Iterable<
GameServer_Status_Port> ? ports, - GameServer_Status_PlayerStatus? players,
Implementation
factory GameServer_Status({
$core.String? state,
$core.String? address,
$core.Iterable<GameServer_Status_Port>? ports,
GameServer_Status_PlayerStatus? players,
}) {
final _result = create();
if (state != null) {
_result.state = state;
}
if (address != null) {
_result.address = address;
}
if (ports != null) {
_result.ports.addAll(ports);
}
if (players != null) {
_result.players = players;
}
return _result;
}