GameServer_Status_PlayerStatus constructor

GameServer_Status_PlayerStatus({
  1. Int64? count,
  2. Int64? capacity,
  3. Iterable<String>? ids,
})

Implementation

factory GameServer_Status_PlayerStatus({
  $fixnum.Int64? count,
  $fixnum.Int64? capacity,
  $core.Iterable<$core.String>? ids,
}) {
  final _result = create();
  if (count != null) {
    _result.count = count;
  }
  if (capacity != null) {
    _result.capacity = capacity;
  }
  if (ids != null) {
    _result.ids.addAll(ids);
  }
  return _result;
}