GameServer constructor
GameServer({
- GameServer_ObjectMeta? objectMeta,
- GameServer_Spec? spec,
- GameServer_Status? status,
Implementation
factory GameServer({
GameServer_ObjectMeta? objectMeta,
GameServer_Spec? spec,
GameServer_Status? status,
}) {
final _result = create();
if (objectMeta != null) {
_result.objectMeta = objectMeta;
}
if (spec != null) {
_result.spec = spec;
}
if (status != null) {
_result.status = status;
}
return _result;
}