isPlayerConnected_Pre method

Future<Bool> isPlayerConnected_Pre(
  1. ServiceCall call,
  2. Future<PlayerID> request
)

Implementation

$async.Future<$1.Bool> isPlayerConnected_Pre(
    $grpc.ServiceCall call, $async.Future<$1.PlayerID> request) async {
  return isPlayerConnected(call, await request);
}