SDKServiceBase constructor
SDKServiceBase()
Implementation
SDKServiceBase() {
$addMethod($grpc.ServiceMethod<$1.PlayerID, $1.Bool>(
'PlayerConnect',
playerConnect_Pre,
false,
false,
($core.List<$core.int> value) => $1.PlayerID.fromBuffer(value),
($1.Bool value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$1.PlayerID, $1.Bool>(
'PlayerDisconnect',
playerDisconnect_Pre,
false,
false,
($core.List<$core.int> value) => $1.PlayerID.fromBuffer(value),
($1.Bool value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$1.Count, $1.AlphaEmpty>(
'SetPlayerCapacity',
setPlayerCapacity_Pre,
false,
false,
($core.List<$core.int> value) => $1.Count.fromBuffer(value),
($1.AlphaEmpty value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$1.AlphaEmpty, $1.Count>(
'GetPlayerCapacity',
getPlayerCapacity_Pre,
false,
false,
($core.List<$core.int> value) => $1.AlphaEmpty.fromBuffer(value),
($1.Count value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$1.AlphaEmpty, $1.Count>(
'GetPlayerCount',
getPlayerCount_Pre,
false,
false,
($core.List<$core.int> value) => $1.AlphaEmpty.fromBuffer(value),
($1.Count value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$1.PlayerID, $1.Bool>(
'IsPlayerConnected',
isPlayerConnected_Pre,
false,
false,
($core.List<$core.int> value) => $1.PlayerID.fromBuffer(value),
($1.Bool value) => value.writeToBuffer()));
$addMethod($grpc.ServiceMethod<$1.AlphaEmpty, $1.PlayerIDList>(
'GetConnectedPlayers',
getConnectedPlayers_Pre,
false,
false,
($core.List<$core.int> value) => $1.AlphaEmpty.fromBuffer(value),
($1.PlayerIDList value) => value.writeToBuffer()));
}