Flutter After Layout
Brings functionality to execute code after the first layout of a widget has been performed, i.e. after the first frame has been displayed.
Quick Usage
Add with AfterLayoutMixin<MyWidget>
mixin to your State<MyWidget>
class and then implement the void afterFirstLayout(BuildContext context)
abstract method. Code in this method will be called the first time this widget is laid out on the screen.
Motivation
If you want to display a widget that depends on the layout, such as a Dialog
or BottomSheet
, you can not use that widget in initState
.
You might have tried this.
BAD CODE
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'After Layout - Bad Example',
home: HomeScreen(),
);
}
}
class HomeScreen extends StatefulWidget {
@override
HomeScreenState createState() => HomeScreenState();
}
class HomeScreenState extends State<HomeScreen> {
@override
void initState() {
super.initState();
// NOTE: Calling this function here would crash the app.
showHelloWorld();
}
@override
Widget build(BuildContext context) {
return Scaffold(body: Container(color: Colors.red));
}
void showHelloWorld() {
showDialog(
context: context,
builder: (context) => AlertDialog(
content: Text('Hello World'),
actions: <Widget>[
TextButton(
onPressed: () => Navigator.of(context).pop(),
child: Text('DISMISS'),
)
],
),
);
}
}
Usage
This demo showcases how this package resolves the shortcomings shown above:
GOOD CODE
import 'package:flutter/material.dart';
import 'package:after_layout/after_layout.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'After Layout - Good Example',
home: HomeScreen(),
);
}
}
class HomeScreen extends StatefulWidget {
@override
HomeScreenState createState() => HomeScreenState();
}
class HomeScreenState extends State<HomeScreen> with AfterLayoutMixin<HomeScreen> {
@override
Widget build(BuildContext context) {
return Scaffold(body: Container(color: Colors.red));
}
@override
void afterFirstLayout(BuildContext context) {
// Calling the same function "after layout" to resolve the issue.
showHelloWorld();
}
void showHelloWorld() {
showDialog(
context: context,
builder: (context) => AlertDialog(
content: Text('Hello World'),
actions: <Widget>[
TextButton(
onPressed: () => Navigator.of(context).pop(),
child: Text('DISMISS'),
)
],
),
);
}
}