playPattern method
Plays a events timeline (serialised HapticEvents sorted by time),
with a pre-flattened waveform (timings/amplitudes) for platforms and
devices that cannot render the events natively.
Implementation
Future<void> playPattern({
required List<Map<String, Object?>> events,
required List<int> timings,
required List<int> amplitudes,
double atTime = 0.0,
}) {
throw UnimplementedError('playPattern() has not been implemented.');
}