playPattern method
Future<void>
playPattern({
- required List<
Map< events,String, Object?> > - required List<
int> timings, - required List<
int> amplitudes, - double atTime = 0.0,
override
Plays a events timeline (serialised HapticEvents sorted by time),
with a pre-flattened waveform (timings/amplitudes) for platforms and
devices that cannot render the events natively.
Implementation
@override
Future<void> playPattern({
required List<Map<String, Object?>> events,
required List<int> timings,
required List<int> amplitudes,
double atTime = 0.0,
}) {
return _invoke<void>('playPattern', <String, Object?>{
'events': events,
'timings': timings,
'amplitudes': amplitudes,
'atTime': atTime,
});
}