postBlurShare property

double postBlurShare
final

Share of the frost blur's variance applied after the lens instead of before it (0..0.9; Task 17d, clear glass). The composed blur becomes σ·√(1 − share) and the shader adds σ·√share in screen space, mapped through the lens, so the refracted band is blurred like SwiftUI's.

Implementation

final double postBlurShare;