blurSizeRef property

double blurSizeRef
final

Shapes whose half shorter side is below this get a proportionally smaller frost blur: σ = blurSigma × min(1, halfMin / blurSizeRef). 0 disables the scaling.

SwiftUI frosts small glass much less than large glass (measured in Task 17b from the coded captures: regular σ grows roughly in proportion to the shape's size). A group runs one blur, so it uses the largest member's σ.

Implementation

final double blurSizeRef;