ActionLayoutRequest<T extends Object> class
final
A validated snapshot of everything needed for one layout decision.
Construction validates cross-model rules before a placement delegate runs, so a delegate never returns a partial result for invalid input. Renderers create this request from measured capacity, opaque layout options, and supported interactions; no UI object is stored here.
Constructors
-
ActionLayoutRequest({required ActionCollection<
T> actions, required ActionLayoutConstraints constraints, required RendererCapabilities capabilities, Iterable<ActionId> primaryOrderOverride = const [], Iterable<ActionId> overflowOrderOverride = const []}) -
Creates and validates one layout request.
factory
Properties
-
actions
→ ActionCollection<
T> -
The validated action tree and its placement constraints.
final
- capabilities → RendererCapabilities
-
Interaction features available from the renderer.
final
- constraints → ActionLayoutConstraints
-
Available primary space and the renderer's layout costs.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
-
overflowOrderOverride
→ List<
ActionId> -
Requested overflow order for the later ordering stage.
final
-
primaryOrderOverride
→ List<
ActionId> -
Requested primary order for the later ordering stage.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override