sendMessage method
Sends a message through the WebSocket
Implementation
@override
Future<void> sendMessage(WebSocketMessage message) async {
if (_disposed) return;
if (_currentState != WebSocketState.connected) {
throw StateError('WebSocket is not connected');
}
if (_shouldFailSending) {
final error = Exception('Mock sending failure');
if (!_disposed) _errorController.add(error);
throw error;
}
_sentMessages.add(message);
if (_autoRespondToPing && _isPingMessage(message)) {
final t = Timer(Duration(milliseconds: 50), () {
if (!_disposed) simulatePongMessage();
});
_timers.add(t);
}
}