This package uses the Android Embedding API v2. In order to use this in pre-Flutter 1.12 projects, you need to follow this guide: https://github.com/flutter/flutter/wiki/Upgrading-pre-1.12-Android-projects Activity recognition plugin for Android and iOS. Only working while App is running (= not terminated by the user or OS).
Check out the
example directory for a sample app using activity recognition.
Add the following entries inside the
<uses-permission android:name="android.permission.ACTIVITY_RECOGNITION" /> <uses-permission android:name="com.google.android.gms.permission.ACTIVITY_RECOGNITION" /> <uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
Next, add the plugin's service inside the
<service android:name="dk.cachet.activity_recognition_flutter.ActivityRecognizedService" /> <service android:name="dk.cachet.activity_recognition_flutter.ForegroundService" />
If you update from SDK <=28 to >=29 remember to run
(see e.g. this post)
An iOS app linked on or after iOS 10.0 must include usage description keys in its Info.plist file
for the types of data it needs. Failure to include these keys will cause the app to crash.
To access motion and fitness data specifically, it must include
NSMotionUsageDescription, see example below.
<key>NSMotionUsageDescription</key> <string>Detects human activity</string>
To use this plugin, you need to also use the permission handler plugin (https://pub.dev/packages/permission_handler), or some other way of requesting permission. If in doubt, see the example app.
NOTE: You should not use the permission handler plugin for requesting activity recognition on iOS, since it is not needed and will make your iOS app crash.
Each detected activity will have an activity type, which is one of the following:
- INVALID (used for parsing errors)
As well as a confidence expressed in percentages (i.e. a value from 0-100).