loadAsset method
Load from a bundled Flutter asset (works on all platforms, incl. Web).
Example:
- Add to pubspec.yaml: assets: - assets/.env
await env.loadAsset('assets/.env');
Implementation
Future<void> loadAsset(
String assetPath, {
bool overrideExisting = true,
bool expand = true,
}) async {
String contents;
try {
contents = await rootBundle.loadString(assetPath);
} on FlutterError catch (e, st) {
_logger.error('ENV asset not found: "$assetPath"', e, st);
rethrow;
}
final parsed = _parse(contents);
_merge(parsed, overrideExisting: overrideExisting);
if (expand) _expandAll();
_logger.info('Loaded ${parsed.length} keys from asset "$assetPath".');
}