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Base module classes with a well defined lifecycle for modular Dart applications.

w_module #

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Base module classes with a well defined lifecycle for modular Dart applications.


Overview #

module-diagram

w_module implements a module encapsulation and lifecycle pattern for Dart that interfaces well with the application architecture defined in the w_flux library. w_module defines the public interface for a module and is in no way prescriptive as to how module internals are defined, though the w_flux pattern is recommended. w_module defines how data should flow in and out of a module, how renderable UI is exposed to consumers, and establishes a common module lifecycle that facilitates dynamic loading / unloading of complex module hierarchies.


Module Structure #

A w_module Module encapsulates a well-scoped logical unit of functionality and exposes a discrete public interface for consumers. It extends LifecycleModule to ensure that its load / unload processes adhere to a well-defined lifecycle. The public interface of a Module is comprised of api, events, and components:

  • The api class exposes public methods that can be used to mutate or query module data.
  • The events class exposes streams that can be listened to for notification of internal module state change.
  • The components class exposes react-dart compatible UI components that can be used to render module data.

Though the class based Module convention is somewhat arbitrary, exposing api, events, and components via aggregate classes simplifies consumption and improves the discoverability of the Module's public interface.

// bare bones module definition

DispatchKey sampleDispatchKey = new DispatchKey('sampleModule');

class SampleModule extends Module {

  final String name = 'SampleModule';

  SampleApi _api;
  SampleApi get api => _api;

  SampleEvents _events;
  SampleEvents get events => _events;

  SampleComponents _components;
  SampleComponents get components => _components;

  SampleModule() {
    _api = new SampleApi();
    _events = new SampleEvents(sampleDispatchKey);
    _components = new SampleComponents();
  }
}

If using w_module with w_flux internals, api, events, and components should be internally initialized with access to the module's actions and stores.

// module definition with w_flux internals

DispatchKey sampleDispatchKey = new DispatchKey('sampleModule');

class SampleModule extends Module {

  final String name = 'SampleModule';

  SampleActions _actions;
  SampleStore _store;

  SampleApi _api;
  SampleApi get api => _api;

  SampleEvents _events;
  SampleEvents get events => _events;

  SampleComponents _components;
  SampleComponents get components => _components;

  SampleModule() {
    _actions = new SampleActions();
    _events = new SampleEvents();
    _store = new SampleStore(_actions, _events, sampleDispatchKey);
    _components = new SampleComponents(_actions, _store);
    _api = new SampleApi(_actions, _store);
  }
}

API #

A Module's api member should expose all public methods that a consumer can use to mutate module state (methods) or query existing module state (getters). api is initially null. If a module exposes a public api, this should be overridden to provide a class defined specifically for the module.

// module api definition

class SampleApi {

  SampleApi();

  setSampleValue(String newValue) {
    ...
  }

  String get sampleValue => ...;
}
// module api consumption

sampleModule.api.setSampleValue(...);

String sampleValue = sampleModule.api.sampleValue;

If using w_module with w_flux internals, module mutation methods should usually dispatch existing actions available within the module. This ensures that the internal unidirectional data flow is maintained, regardless of the source of the mutation (e.g. external api or internal UI). Likewise, module methods that expose internal state should usually use existing getter methods available on stores within the module.

// module api definition with w_flux internals

class SampleApi {

  SampleActions _actions;
  SampleStore _store;

  SampleApi(this._actions, this._store);

  setSampleValue(String newValue) {
    _actions.setSampleValue(newValue);
  }

  String get sampleValue => _store.sampleValue;
}

Events #

A Module's events member should expose all public streams that a consumer can listen to for notification of internal state changes. events is initially null. If a module exposes public events, this should be overridden to provide a class defined specifically for the module.

A Module's events are intended to be 'read-only'. Though events are exposed for listening by external consumers, they should only be dispatched from within the Module. To enforce this limitation, a dispatch key is required to instantiate the event stream. The same dispatch key must subsequently be used to dispatch all events on the stream. Keeping the dispatch key private in the Module internals effectively prevents uncontrolled external dispatch.

// module events definition

DispatchKey sampleDispatchKey = new DispatchKey('sampleModule');

class SampleEvents {
  final Event<String> valueChanged = new Event(sampleDispatchKey);
}
// module events dispatch

_events.valueChanged(_sampleValue, sampleDispatchKey);
// module events consumption

sampleModule.events.valueChanged.listen((newValue) {
  ...
});

If using w_module with w_flux internals, events should usually be dispatched by internal stores immediately prior to a corresponding trigger dispatch. events should NOT be dispatched directly by UI components or in immediate response to actions. This ensures that the internal unidirectional data flow is maintained and external events represent confirmed internal state changes.

// module events dispatch with w_flux internals

class SampleStore extends Store {

  String _sampleValue = 'something';

  RandomColorEvents _events;
  DispatchKey _dispatchKey;

  SampleActions _actions;

  SampleStore(SampleActions this._actions, SampleEvents this._events, DispatchKey this._dispatchKey) {
    ...
    _actions.setSampleValue.listen(_setSampleValue);
  }

  _setSampleValue(String newValue) {
    _sampleValue = newValue;
    _events.valueChanged(_sampleValue, _dispatchKey);
    trigger();
  }
}

Components #

A Module's components member should expose all react-dart compatible UI component factories that a consumer can use to render module data. components is initially null. If a module exposes public components, this should be overridden to provide a class defined specifically for the module.

By convention, the custom components class should extend the included ModuleComponents class to ensure that the default UI component is available via the module.components.content() method.

// module components definition

class SampleComponents implements ModuleComponents {

  content() => SampleComponent(...);
}
// module components consumption

react.render(sampleModule.components.content(),
    html.querySelector('#content-container'));

If using w_module with w_flux internals, components methods should usually return UI component factories that have been internally initialized with the proper actions and stores props. This ensures full functionality of the components without any external exposure of the requisite internal actions and stores.

// module components definition with w_flux internals

class SampleComponents implements ModuleComponents {

  SampleActions _actions;
  SampleStore _store;

  SampleComponents(this._actions, this._store);

  content() => SampleComponent({'actions': _actions, 'store': _store});
}

Module Lifecycle #

w_module implements a simple Module lifecycle that ensures that modules adhere to a predictable loading and unloading pattern. Using Module as the basis for all modules in an application ensures that this simple pattern will extrapolate predictably across complex module hierarchies.

Many examples of Module lifecycle behavior and manipulation can be found in the Multiple Module Panel example.

Lifecycle Methods #

Module exposes just three lifecycle methods that external consumers should use to trigger loading and unloading behavior:

Method Description
load Triggers loading of a Module. Internally, this executes the module's onLoad method and dispatches the willLoad and didLoad events. Returns a future that completes once the module has finished loading.
shouldUnload Returns the unloadable state of the Module as a ShouldUnloadResult. Internally, this executes the module's onShouldUnload method.
unload Triggers unloading of a Module. Internally, this executes the module's shouldUnload method, and, if that completes successfully, executes the module's onUnload method. If unloading is rejected, this method will complete with an error.

Lifecycle Events #

Module also exposes lifecycle event streams that an external consumer can listen to:

Method Description
willLoad Dispatched at the beginning of the module's load logic.
didLoad Dispatched at the end of the module's load logic.
willUnload Dispatched at the beginning of the module's unload logic.
didUnload Dispatched at the end of the module's unload logic.

Lifecycle Customization #

Internally, Module contains methods that can be overridden to customize module lifecycle behavior:

Method Description
onLoad Executing during the module's load logic. Custom logic for initializing child modules, service access, event listeners, etc. should be implemented here. Deferred module loading behavior can also be hidden from consumers via this method.
onShouldUnload Executed during the module's shouldUnload logic. Custom logic that blocks module unloading under certain conditions should be implemented here.
onUnload Executed during the module's unload logic. Custom module clean up logic should be implemented here. Unfortunately, the nature of web browsers is such that module unload logic is not guaranteed to be executed under all conditions (browser or tab close), so mission critical logic should not reside here.

Module Hierarchies #

Module also supports hierarchical application of the standard lifecycle through child modules:

Method Description
loadChildModule Loads a child module and registers it with the current module for lifecycle management.
didLoadChildModule Dispatched at the end of the child module's load logic.

Examples #

Simple examples of w_module usage can be found in the example directory. The example README includes instructions for building / running them.


Development #

This project leverages the dart_dev package for most of its tooling needs, including static analysis, code formatting, running tests, collecting coverage, and serving examples. Check out the dart_dev readme for more information.

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Base module classes with a well defined lifecycle for modular Dart applications.

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