state_machina 1.0.0 copy "state_machina: ^1.0.0" to clipboard
state_machina: ^1.0.0 copied to clipboard

outdated

An incredibly simple state machine library for Flutter and other Dart applications.

State Machina 🤖 #

A super simple state machine for Flutter and other Dart apps.

Usage #

import 'package:test/test.dart';
import 'package:state_machina/state_machina.dart';

// Define your states in a handy class for easy reference:
class States {
  static final String enteringEmail = 'enteringEmail';
  static final String sendingEmail = 'sendingEmail';
  static final String success = 'success';
}

// Create a state machine like so:
var state = StateMachine({
  States.enteringEmail: [States.sendingEmail],
  States.sendingEmail: [States.success],
  States.success: [],
});

Now you can read the current state:

// in some Flutter widget
if (state.current == States.success) return SuccessMessage()

And change the state:

// somewhere in your Flutter app...
RaisedButton(
  onPressed: () async {
    try {
      setState(() {
        state.changeTo(States.sendingEmail);
      });

      await _sendEmail();

      setState(() {
        state.changeTo(States.success);
      });
    } catch (e) {
      ...
    }
  },
  child: const Text('Submit')
)

Additional Details #

  • You may pass an optional initialState string as the second argument (positional). If not, the initial state defaults to the key of the first entry in the state map.
  • Runtime exceptions will be thrown if you pass in an invalid state map (unreachable states, next states that don't exist) or an invalid initial state, or if you attempt to change to a state that doesn't exist or isn't a valid next state for the current state.

API #

StateMachine Function(Map<String, List

6
likes
0
pub points
0%
popularity

Publisher

unverified uploader

An incredibly simple state machine library for Flutter and other Dart applications.

Repository (GitHub)
View/report issues

License

unknown (LICENSE)

More

Packages that depend on state_machina